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Ember
the Flamecaller
Fire sorceress. Huge area damage from range, but fragile up close.
Huge area damage from range. Stay behind your team and burn everything in front of you.

Abilities
P
Pyromania PASSIVE
Abilities deal 15% more damage to enemies below half health.
Q
Fire Lance
Hurl a lance of fire that pierces every enemy in a line.
Damage 90 / 105 / 120 / 135 + 0.9× spirit power
Each point +17% damage, +8% length (max rank 4)
Cooldown 6sRange 60
E
Blink
Teleport a short distance toward your cursor.
Each point +13% distance, -0.83s cooldown (max rank 4)
Cooldown 12sDistance 25
R
Burning Ground
Set an area on fire, burning and slowing enemies inside.
Damage 25 / 27 / 29 / 31 + 0.25× spirit power
Each point +8% burn damage, +0.5s duration (max rank 4)
Cooldown 11sSlow 20%Duration 4sRadius 11Range 50
F
Meteor ULTIMATE
Call down a meteor that crushes and stuns everything in a big area.
Damage 300 / 354 / 408 + 2× spirit power
Each point +18% damage, +0.22s stun (max rank 3)
Unlocks at level 8 · ranks up at 11 and 14
Cooldown 55sStun 0.8sRadius 16Range 65
How to play Ember
Best laneMid
Ability pointsQ > R > E · F at 8 / 11 / 14
Combo
R Burning Ground to slow → Q Fire Lance through the group → F Meteor on the clump. Keep E Blink for when someone dives you.
Tips
- Pyromania gives +15% damage to enemies below half HP. Open with Burning Ground, then finish with Fire Lance.
- Fire Lance pierces every enemy in a line. Hit the minion wave and the hero behind it at the same time.
- Blink is your only escape. Don't use it to chase.
Watch out for
- Fragile up close
- Assassins (Vex, Locke) and dives