Items
Every item in the shop (84 in all). Prices are in souls. Big items are built from cheaper parts, and the parts count toward the price. You have 6 slots.
Defense (18)
+30 HP, +6 HP/s out of combat. Out-of-combat regen starts after 5s without dealing or taking damage.
6% ability lifesteal, +6 spirit power. Abilities heal you for part of their damage.
+40 HP, +8% healing. Boosts healing you give and receive.
+70 HP, 120 barrier. Barrier: a shield that comes back after 10s without taking damage.
+320 HP, 120 barrier. +5% max health.
+200 HP, +4 HP/s. Health regen doubles below 40% health.
+100 HP, 270 barrier, +8% weapon resist. Barrier comes back after 8s without damage.
+90 HP, +2 HP/s, +15% healing. Heals on targets below 50% health are 15% stronger.
13% ability lifesteal, +19 spirit power. Overheal from ability lifesteal becomes a barrier (max 10% of max health).
+70 HP, +11 HP/s out of combat, +8% debuff resist. Out-of-combat regen starts after 3s.
+650 HP, 120 barrier, +14% weapon resist. +10% max health. Dropping below 30% health: take 10% less damage for 5s (30s).
+420 HP, 610 barrier, +8% weapon resist. Barrier comes back after 6s and gains +8% of your max health.
+290 HP, +9 HP/s, +15% healing. Regen doubles below 50% health; while doubled, enemies within 6 studs burn.
+95 HP, +19 HP/s out of combat, +8% debuff resist, +20% slow resist, +10 ability haste, +4% move speed. Out-of-combat regen after 2s; out of combat, +15% move speed.
24% ability lifesteal, +8% ability duration, +45 spirit power. Overheal barrier max 15%; ability lifesteal from heroes is 20% stronger.
+90 HP, +2 HP/s, +26% healing, 13% ability lifesteal, +19 spirit power. Heals on low targets +25%; healing an ally gives them +10% move speed for 2s.
Resist (20)
+40 HP, +8% debuff resist. Shortens and weakens bleeds, burns and shreds on you.
+15 HP, +10% anti-CC. Shortens stuns, roots and knock-ups on you.
+40 HP, +6% weapon resist, +5% slow resist
+10 HP, +10% slow resist, +4% move speed
+70 HP, +8% spirit resist, +15% debuff resist. Bleed and burn damage taken reduced by a further 30%.
+50 HP, +10% weapon resist, +15% slow resist, +4% move speed
+180 HP, +14% weapon resist. Repeated weapon hits from the same enemy: +2% weapon resist each (max +10%).
+55 HP, +8% debuff resist, +17% anti-CC. The first stun every 20s lasts 40% shorter.
+120 HP, +13% weapon resist, +5% slow resist. Enemy heroes take 12% of their basic-attack damage on you back as true damage.
+25 HP, +20% slow resist, +10 ability haste, +4% move speed. Dashing clears slows and ignores them for a moment (12s).
+100 HP, 120 barrier, +14% spirit resist. The first enemy ability to hit you every 20s deals 25% less damage.
+235 HP, +24% weapon resist, +8% debuff resist, +17% anti-CC. Repeated hits: +3% weapon resist each (max +15%); reflects 10% of basic-attack damage.
+80 HP, +8% debuff resist, +35% slow resist, +17% anti-CC, +10 ability haste, +4% move speed. Dashing clears slows (8s); out of combat, +10% move speed.
+160 HP, +2 HP/s, +15% healing, +8% spirit resist, +26% debuff resist. Bleed/burn damage -40% more; the first bleed or burn on you every 30s is ignored.
+110 HP, +19% weapon resist, +30% slow resist, +10 ability haste, +6% move speed. Dashing clears slows and ignores them for a moment (10s).
+170 HP, 120 barrier, +32% spirit resist, +15% debuff resist. Blocks one enemy ability every 25s; a block gives +30% move speed for 2s.
+155 HP, 120 barrier, +14% spirit resist, +8% debuff resist, +28% anti-CC. Ignore the first stun every 30s, then gain +20% move speed for 2s.
+300 HP, +28% weapon resist. Reflects 18% of enemy basic-attack damage as true damage; dropping below 30% health: take 10% less damage for 5s (30s).
Spirit (13)
+4 spirit power, 6% spirit pen. Your abilities ignore part of the target's spirit resist.
+13 spirit power
+15 HP, +10 ability haste
+8% ability duration, +4 spirit power. Your buffs, shields, zones, slows and stuns last longer.
+15 HP, +18 ability haste, +13 spirit power. Ability kills on heroes refund 25% of your cooldowns.
+15 HP, +10 ability haste, +15% ability duration, +4 spirit power. Your ability areas are 10% larger.
+17 spirit power, 12% spirit pen. Ability hits on heroes shred 3% spirit resist (stacks 3 times, 5s).
+80 HP, +22 spirit power, 6% spirit pen. Abilities cut enemy healing by 40% for 3s.
+8% ability duration, +26 spirit power. Abilities burn enemies for 8% of the hit over 3s.
+15 HP, +10 ability haste, +34% ability duration, +30 spirit power. Ability areas 15% larger; shields and buffs you give allies last 1s longer.
+15 HP, +18 ability haste, +30 spirit power, 21% spirit pen. Shred stacks 5 times; at max stacks the target takes 5% more spirit damage.
+8% ability duration, +56 spirit power, 12% spirit pen. Burns last 4s; burning enemies take 8% more spirit damage from you.
+30 HP, +39 ability haste, +15% ability duration, +17 spirit power. Each cast: +3 spirit power for 6s (stacks 5 times).
Weapon (13)
6% weapon pen, +3% weapon damage. Your basic attacks ignore part of the target's weapon resist.
+22% fire rate. Every 3rd basic attack deals +20 bonus spirit damage.
+22% fire rate, 12% weapon pen, +3% weapon damage. Basic attacks shred 2% weapon resist (stacks 4 times, 4s).
+150 HP, +3% weapon damage, 11% weapon lifesteal. Weapon lifesteal also heals the nearest ally for 20% of it.
+22% weapon damage, 6% weapon lifesteal. +10% basic attack range.
+37% fire rate, +11% weapon damage. Basic attacks grant +2% fire rate (stacks 5 times, 4s).
6% weapon pen, +17% weapon damage. Basic attacks cut enemy healing by 40% for 3s and make them bleed (stacks 3 times).
+150 HP, +25% weapon damage, 25% weapon lifesteal. Overheal from weapon lifesteal becomes a barrier (max 10% of max health).
+22% fire rate, 12% weapon pen, +36% weapon damage, 6% weapon lifesteal. +15% range; the first attack on a target every 6s deals +30% damage.
+150 HP, +59% fire rate, +14% weapon damage, 11% weapon lifesteal. Momentum stacks 8 times; at max stacks, +10% move speed.
+59% fire rate, 21% weapon pen, +14% weapon damage. Shred stacks 6 times; at max stacks the target takes 5% more weapon damage from your team.
Utility (20)
USE: remove all debuffs and slows from yourself.
USE: restore 150 health over 8s.
USE: restore 120 health over 4s to the ally nearest your cursor (or yourself).
USE: +25% fire rate and +20% move speed for 5s.
USE: place a ward that lights up the fog for 90s (3 at a time).
+50 HP, 60 barrier. ACTIVE: shield the ally nearest your cursor for 120 + spirit for 3s (45s).
+50 HP, +5% healing. ACTIVE: heal the ally nearest your cursor for 100 over 4s (40s).
+50 HP, +5% debuff resist. ACTIVE: remove all bleeds and burns from yourself (45s).
+50 HP, +4% move speed. ACTIVE: +30% move speed for 3s (40s).
+50 HP, +3 ability haste. ACTIVE: allies within 12 studs gain +12% move speed for 3s (50s).
+90 HP, +17% debuff resist. ACTIVE: remove all debuffs and slows from the ally nearest your cursor, or yourself (40s).
+60 HP, +10% slow resist, +13% move speed. ACTIVE: hook the ally (or wall/tree) nearest your cursor within 14 studs and pull yourself to it (25s).
+120 HP, 260 barrier. ACTIVE: shield an ally for 200 + spirit for 4s, and yourself for half (40s).
+90 HP, +17% healing. ACTIVE: heal an ally for 180 over 4s, and yourself for half (35s).
+65 HP, +17 ability haste. ACTIVE: allies within 12 studs gain +15% move speed and +10% fire rate for 4s (55s).
+220 HP, 680 barrier, +8% weapon resist. ACTIVE: shield every ally within 12 studs for 250 + spirit for 4s (60s).
+180 HP, +2 HP/s, +40% healing. ACTIVE: drop a pylon that heals allies within 10 studs for 60/s for 6s (70s).
+85 HP, +30% slow resist, +10 ability haste, +27% move speed. ACTIVE: blink 10 studs toward your cursor; on an ally, swap places with them (35s).
+160 HP, +8% spirit resist, +40% debuff resist. ACTIVE: cleanse every ally within 12 studs and give them +50% anti-CC for 2s (80s).
+80 HP, +43 ability haste, +13 spirit power. ACTIVE: plant a banner; allies within 10 studs get +15% weapon damage and +10 ability haste for 6s (90s).