Locke
A nail-slinging exorcist from a family of occultists. Marks a target, bursts them and snowballs off kills. Low health and no escape except his reset blink.
A ranged assassin who marks, bursts and resets. Low health and only one escape, so every move matters.

Abilities
Silver Stake PASSIVE
Your first basic attack after casting an ability deals spirit damage plus 6% of the target's missing health.
Ritual Nails
Throw a nail that damages, slows by 25% for 1s and pins a Soul Nail for 8s (max 3). Your attacks on a nailed hero rip all the nails out for bonus damage.
Soul Ignition
For 6s: +30% attack speed and +20% move speed, at the cost of 10% max HP. Damage from enemy heroes is stored as grey health (up to 15% max HP) and comes back when it ends.
Ashen Pursuit
Blink to a spot and damage nearby enemies on arrival. Taking down an enemy hero resets its cooldown.
Purgatory ULTIMATE
Throw a binding artifact: damages enemies, marks heroes and executes heroes below 15% HP. Executed souls stay in a totem: walk over it to cut this cooldown and gain a permanent Sealed Champion stack (+2% spirit power, up to 10).
How to play Locke
Combo
Q Ritual Nails (up to 3 nails) → basic attack to rip them out → R Ashen Pursuit in to finish (a takedown resets it) → F Purgatory to execute anyone below 15%.
Tips
- Silver Stake: your first basic attack after an ability deals extra spirit damage based on missing health. Weave an attack between every ability.
- Ashen Pursuit resets on a hero takedown. Kill one, blink to the next, and keep R for your escape if the fight goes bad.
- Purgatory souls leave a totem: walk over it for a permanent +2% spirit power stack. Collect them every time.
Watch out for
- Very low HP and only one escape
- Hard crowd control (stuns, roots) is a death sentence