← All heroes
Rin
the Thunder Fist
A cheerful martial artist with lightning in her fists. Fast combos and a big finisher.
Fast combos and a lock-down finisher. Rin teleports onto a target and doesn't let them leave.

Abilities
P
Thunder Combo PASSIVE
Every 3rd hit bursts with lightning: bonus damage, a knockback and a very short stun.
Q
Lightning Step
Teleport to the enemy nearest your cursor and zap them.
Damage 50 / 58 / 67 / 75 + 0.5× weapon power
Each point +17% damage, +8% range (max rank 4)
Cooldown 8sRange 25
E
Counter Stance
For 1.5s, block the next hit and strike back, stunning the attacker.
Damage 80 / 80 / 80 / 80 + 0.8× weapon power
Each point +0.25s block window, +0.25s stun (max rank 4)
Cooldown 12sStun 0.5sDuration 1.5s
R
Rising Thunder
Uppercut the enemy in front of you, launching them into the air.
Damage 70 / 82 / 93 / 105 + 0.7× weapon power
Each point +17% damage, +0.17s airtime (max rank 4)
Cooldown 11sRange 10
F
Hundred-Fist Barrage ULTIMATE
Lock the enemy nearest your cursor in place and unleash a flurry of punches.
Damage 25 / 27 / 29 + 0.25× weapon power
Each point +1 punch, +8% damage (max rank 3)
Unlocks at level 8 · ranks up at 11 and 14
Cooldown 55sRange 12
How to play Rin
Best laneTop or Jungle
Ability pointsQ > R > E · F at 8 / 11 / 14
Combo
Q Lightning Step onto a target → 3 basic attacks for Thunder Combo → R Rising Thunder to launch them → F Hundred-Fist Barrage to lock them in place.
Tips
- Every 3rd hit bursts with lightning and knockback. Count your hits so the knockback pushes them toward your team, not away.
- Counter Stance blocks the next hit and stuns the attacker. Use it when you see an enemy wind up an ability on you.
- Lightning Step goes to the enemy nearest your cursor, so it can jump to a minion to escape, too.
Watch out for
- Short range: kited by ranged heroes
- Counter Stance is easy to bait